If you want to generate 3D games, Java provides you an API, which
best suits for creating 3D games. The java 3D API is an interface to create
application programs. They help you to create three dimensional graphics applications
and applets. Developers can create and manipulate 3D geometry using high level
constructs. They also assist in structuring the geometry as desired. The
developers can render these words efficiently and describe very large virtual
worlds using these constructs. Java 3D is platform independent. Just write the
code once and it can run on any platform which helps in developing 3D graphics
applications. Java Media provides Java 3D along with a suite of APIs. These
APIs make it work in a wide range of platforms. It also works well with any
Internet application. It includes 3D spatial sound also, which is not found in
most of the graphics applications. It provides high performance, rich set of
features for creating an interesting 3D world, support run time loaders and it
enables to deploy sophisticated applications. There are plenty of graphical
features supported by the JMonkeyEngine. Bezier curve models, music queuing,
collision spots, efficient rendering and so on. The engine’s capability
model can create animations on bones and skin and different graphic objects.
Let’s see the steps to create a game:
1) Create a basic story line for your game.
2) Decide on the number of levels in the game.
3) Devise a game strategy.
4) Decide on how the game should appear in the
screen to the player.
5) Download the Java 3D API, JOGL and Jake2 or
JME.
6) To use the Jake2 engine you need either the
data files from the original game or from the demo version that is available.
7) Install the supporting OS in the system.
8) Check out if the Jake2 provides full screen
support and two different Open GL bindings (jogl and lwjgl).
9) Download other game related libraries such as
JInput, JOAL, JMF and Ode java.
10) Learn splash screens, JavaScript scripting, desktop and system
tray interfaces. They are the latest Java SE6 features used in gaming.
11) The non standard input devices are mostly webcam, game pad and P5
data glove.
12) Mouse clicks in JMonkeyEngine are converted to regular Swing
events.
13) Using the GUI available convert all the files to JME format, a
scene and particle editor
14) Using the interactive icons design 3D objects that should appear
in the game.
15) After developing run the game and check for bugs if any.
16) Correct the bugs.
Tips & Warnings
Using this software requires basic skill set on Java. They provide
lots of books on how to use the software effectively. You can use JME in an AWT
or Swing application. The quality of JME is extremely good and you can manage
other projects with JME to create better games. You can also use java.net Games
project (which is a nexus of gaming projects) or Java Games Middleware (which
offers key gaming libraries) or Java Game Networking JGN2 ( to build server
based MMO games) to develop 3D games based on java. Many demos are present in
the internet indicating better usage of this software in the 3D gaming world
Hope you will create many good games, share with everybody and
enjoy. To enjoy the game perfectly you should use a goods 3d monitor.
A good news for you, i.e. some so popular 3d monitors’
prices have been dropped recently around Australia. They are :
These monitors are so good. At present, You can find them
any popular store around Australia.
Source : eHow.com; Wikipedia etc.
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